Below are questions submitted by customers who have played Dungeon Attack! and need clarification. Thank you for your submissions.
1. Can you use multiple magic items during the same turn?
Yes, but once used they must be recharged by taking an action. To take an action the Adventurer must be free from Monster Dice.
2. Once the level is over, does everything reset? Wounds, magic items, etc...
After each level Adventurers heal one HIT and all Magic Items recharge.
3. If you're knocked out, are you dead? ie, are you out of the game. So if it's a 2 player game, the other person wins?
No. If an Adventurer is Knocked Out, another Adventurer may heal a HIT by use of a Magical Item or Special Ability, at which point the Adventurer will return to play Wounded. Additionally, when the group advances to the next level, all Adventurers heal one HIT so that Knocked Out Adventurers will return back to play Wounded.
4. What happens to the Defeated Monsters in my pile if my Adventurer is Knocked Out?
The Defeated Monsters in your pile are removed from the game and come back into play on the next level.
5. When rolling the Boss Monster Dice the rules say to ignore the first roll since they can only be killed on a reroll. What happens on an Assist or when Busting the Door, where does the Boss Monster go?
Ignored dice are treated as a blank result and always remain with the original Adventurer. On an Assist, the dice returns back to the Adventurer you helped. When Busting the Door, the Boss dice are kept by the Adventurer that busted the door.
6. The way it looks to me is that the person who busts the door on a given level has the potential to get the most treasure. Now the rules say you play the game with 3 LVL’s as the standard but you can play with up to 4 people. So it appears to me that only 3 out of the 4 players get to but the door on a standard game. And as I said it looks to me is that the person who busts the door on a given level has the potential to get the most treasure so one person can potential get screwed.
First, don't forget that each Adventurer has a Combat Rating (CR), this is the maximum number of Defeated Monsters you can keep per roll. So even if you roll 14 monster dice and defeat 5 of them, if your CR is 2, you only keep two of them, the other three are ignored.
Also, players are allowed to Bust the Door again during their turn as long as there are no Monster Dice facing them and there are Monster Dice in the Dungeon Room (middle of the table). Think of this as another room within the same level.
Finally, the Assist action allows players to roll another player's Monster Dice as long as they are free from any Monster Dice.
Together, these three rules balances any type of hording of dice other players may attempt.
7. Can a 'knocked out' player utilize a special ability or magic item/artifact on themselves to be revived?
No. Only other active players can revive the knocked out character unless a special ability says otherwise.
8. Can a special ability ONLY be used when a player is "free to make and action". Some actions give explicit times when an ability can/must be used, others do not specify when.
No. Special abilities may be used before rolling the dice unless stated otherwise on the card. The only exception I can think of is with the Crusading Cleric's ability to heal which may only be used when free of monsters.
9. When a player is "lost and wandering" in the labyrinth they cannot receive help from other players, how do they find the party, and can other players find them?
If you are referring to using the Labyrinth Event Die, the player may only roll the Labyrinth die on their turn and nothing else. If the Labyrinth symbol is rolled again the player is free and rejoins the group.