OUR GAMES
OUR GAMES
When Zombies Attack! is a fast-paced, action packed dice game where you and your friends attempt to reach safety while evading a ravenous zombie mob!
When Zombies Attack! is a complete game with 16 custom made dice, a dice bag, and rulebook all enclosed in a clear clam shell package, everything you need for hours of fun!
When Zombies Attack! is a thrilling dice game where players fight to escape the clutches of a relentless zombie mob. Each die represents a zombie, allowing for unlimited scalability—play with as many dice or players as you like! Whether you're battling hordes with friends or braving the apocalypse solo, this game adapts seamlessly. For the best experience, we recommend at least four dice per player.
During each turn, players roll the dice representing the zombies chasing them. Depending on the roll, zombies can be killed, continue their pursuit, be passed on to other players, or be sent to the Quarantine Zone. The goal is simple yet nerve-wracking: be the first player to start a turn with no dice left to roll and escape victorious. In most four-player games, the action-packed fun wraps up in just 5 to 10 minutes.
Bust the door, fight the monsters, take the treasure. Dungeon delving has never been this much fun and easy.
Dungeon Attack! is a fast-paced, cooperative dice game where you and your friends venture into an ancient dungeon encountering monsters and searching for treasure.
Roach Party! The Dice Game of Humans vs. Roaches is a fast-paced, action packed dice game where you attempt to clean your roach infested apartment before your neighbors do. The battle is on, so don't be the last one out or you will be always be dubbed as the "Filthy Animal".
Roach Party! is a complete game with 16 custom made dice, a dice bag, and rule book all enclosed in a clear clam shell package, everything you need for hours of fun!
The curse of the Black Wind has receded from the vast lands of the dead sorcerer-witch and within lies untold fortune. Adventuring companies have taken up the challenge and rush westward to plunder the lands abandoned over a century ago. Untold riches await but the land is filled with unspeakable creatures twisted by the curse.
Fire&Steel - Adventures In The Land Of The Dead Sorcerer-Witch is a tabletop roleplaying game that uses the open game license and combines old school renaissance elements with modern roleplaying concepts.
Here are some of the highlights of Fire&Steel:
Fire&Steel is written for experience referees/game masters.
Fire&Steel was created to make it easy to learn and play, like our other published games, using the minimalist game idea but with additional mechanics to allow long-term campaign play.
Fire&Steel borrows mechanics from other game publications but reworked to fit the setting and the designer's roleplaying gaming preference.
Fire&Steel features a unique take on damage which stems from the idea that damage inflicted should always have a chance to do the minimum value of 1 no matter the strength of the attack, unless it is something that can just kill you outright.
Fire&Steel includes a sandbox campaign setting with unobtrusive key ideas. This gives referees the freedom to easily change or plug in any of their favorite adventures, ideas, or sourcebook content.
Fire&Steel player character options include 12 character classes and the 4 dominant cultural races. The mechanics for level advancement prevents two of the same character class to be identical as they advance to the maximum 10th level.
Fire&Steel is available as a PDF download or in print as a 36-page, saddle stitch, digest size book with full color cover and black and white interior.
Torched Earth is a set of three role playing game settings featuring a unique resolution engine. All three settings are post-apocalyptic in nature but set in three different genres: fantasy, modern, and sci-fi. Torched Earth: A New Beginning, is a fantasy world where a war between the gods changes the world. Torched Earth: The Fist of God, is set in a modern world after a comet impacts and ravages the planet. Torched Earth: Beyond the Veil, is a sci-fi setting where earth is rendered nearly inhabitable after being engulfed in an intergalactic alien war.
The Torched Earth RPG engine uses all the dice in a traditional polyhedral set: d4, d6, d8, d10, d12, d20, and d100. Each die type has a specific role in the game along with its own separate mechanic. The Torched Earth RPG engine is to be published under the Creative Commons license. Here is a brief overview of what each die is used for in the game:
Use the d4 for character creation and for random measurements
Use the d6 for resolving the effects of an attack in a limited open-ended roll.
Use the d8 for magic/psychic resolution in a dice pool mechanic.
Use the d10 for skill resolution in a roll under format.
Use the d12 for attributes and save rolls where beating a target number is the goal.
Use the d20 for combat resolution in an opposed roll-off style.
Use the d100 for advancement and all random tables.
COMING SOON.