<![CDATA[Attack Dice - Rules/FAQs]]>Tue, 02 Feb 2016 19:03:54 -0500Weebly<![CDATA[Mass Outbreak Rule]]>Thu, 14 May 2015 14:29:40 GMThttp://www.attackdice.com/rulesfaqs/mass-outbreak-rule   Here is a cool rules addition to your games of When Zombies Attack! Use of this rule will slightly increase the length of your games. Thank you to Christy Wilson and Alex Duenas for coming up with it.

In addition to the normal rules for an Outbreak, whenever an outbreak occurs with 3 or more zombie attack dice, every player also brings back into play a dead zombie from their graveyard, if they have one. The zombie attack die is placed in each player's zombie mob to be rolled on their next turn.]]>
<![CDATA[WZA! Scoring System]]>Mon, 10 Nov 2014 16:41:38 GMThttp://www.attackdice.com/rulesfaqs/wza-scoring-systemHere is a simple scoring system you can use for your WZA! games that a fan came up with. Thank you Steven Rogers for this cool idea. 

"Simply put, each player receives 10 points for each zombie that he/she kills by the end of the round (R.I.P.).  In addition, anyone who lives through a round of play receives 50 points.  The winner of each round of play (i.e. the player who scored the most points) gets to choose which version of the rules will be used for the following round.  So an evening of play often switches back and forth between the standard rules and the Zombie Arena alternative rules.  It makes no difference, the scoring is the same.  The first player to 500 wins!  Of course, you can set any value for the winner."]]>
<![CDATA[Boss Monster Dice]]>Sun, 06 Apr 2014 19:00:58 GMThttp://www.attackdice.com/rulesfaqs/boss-monster-diceHaving a hard time fighting the Boss Monster Dice?

   Here is a quick house rule to use in your Dungeon Attack! games. When rolling the Boss Monster Dice, if a Skull/Defeated Monster symbol comes up on the first roll, you get a free re-roll in an attempt to defeat it. Another Skull on the re-roll and the Boss Monster Die is defeated. With this rule adventurers without a special ability to re-roll or who do not have a magical item, still have a chance to defeat the Boss Monster Die. Even with this rule each monster die may only be re-rolled once per turn.

   Thank you Hector DeJesus for coming up with this simple, ingenious rule. We will be using this rule from now on in our games.]]>
<![CDATA[True Cooperative Game]]>Thu, 13 Mar 2014 15:06:36 GMThttp://www.attackdice.com/rulesfaqs/true-cooperative-gameFor a true cooperative Dungeon Attack! game, pool everybody's gold after you've cleared the last dungeon level. Remember that magic items are worth 3 gold each and artifacts are worth 5 gold. The total is used to measure your group's success and as a benchmark for future games.

Also, if you like, use the chart below to measure your adventurer's success.

 50+  Gold . . . Excellent, you've hit the mother lode.
16-49 Gold . . . No bad, there are plenty of more dungeons to explore.
 0-15 Gold . . . Better luck next time, you've hit the welfare dungeon.

The chart above assumes you are using between 14 and 20 monster dice for each level and playing the standard three level dungeon.]]>
<![CDATA[Dungeon Attack! FAQ]]>Fri, 21 Feb 2014 17:14:11 GMThttp://www.attackdice.com/rulesfaqs/dungeon-attack-faqBelow are questions submitted by customers who have played Dungeon Attack! and need clarification. Thank you for your submissions.

1.  Can you use multiple magic items during the same turn?
Yes, but once used they must be recharged by taking an action. To take an action the Adventurer must be free from Monster Dice.

2.  Once the level is over, does everything reset? Wounds, magic items, etc...
After each level Adventurers heal one HIT and all Magic Items recharge.

3.  If you're knocked out, are you dead? ie, are you out of the game. So if it's a 2 player game, the other person wins?
No. If an Adventurer is Knocked Out, another Adventurer may heal a HIT by use of a Magical Item or Special Ability, at which point the Adventurer will return to play Wounded. Additionally, when the group advances to the next level, all Adventurers heal one HIT so that Knocked Out Adventurers will return back to play Wounded.

4. What happens to the Defeated Monsters in my pile if my Adventurer is Knocked Out?
The Defeated Monsters in your pile are removed from the game and come back into play on the next level.

5. When rolling the Boss Monster Dice the rules say to ignore the first roll since they can only be killed on a reroll. What happens on an Assist or when Busting the Door, where does the Boss Monster go?
Ignored dice are treated as a blank result and always remain with the original Adventurer. On an Assist, the dice returns back to the Adventurer you helped. When Busting the Door, the Boss dice are kept by the Adventurer that busted the door.

6. The way it looks to me is that the person who busts the door on a given level has the potential to get the most treasure. Now the rules say you play the game with 3 LVL’s as the standard but you can play with up to 4 people. So it appears to me that only 3 out of the 4 players get to but the door on a standard game. And as I said it looks to me is that the person who busts the door on a given level has the potential to get the most treasure so one person can potential get screwed.
   First, don't forget that each Adventurer has a Combat Rating (CR), this is the maximum number of Defeated Monsters you can keep per roll. So even if you roll 14 monster dice and defeat 5 of them, if your CR is 2, you only keep two of them, the other three are ignored.
   Also, players are allowed to Bust the Door again during their turn as long as there are no Monster Dice facing them and there are Monster Dice in the Dungeon Room (middle of the table). Think of this as another room within the same level.
   Finally, the Assist action allows players to roll another player's Monster Dice as long as they are free from any Monster Dice.
  Together, these three rules balances any type of hording of dice other players may attempt.

<![CDATA[Solo Dungeon]]>Thu, 20 Feb 2014 19:46:11 GMThttp://www.attackdice.com/rulesfaqs/solo-dungeonThe Attack Dice System is very conducive to solitaire play. For Dungeon Attack! no rule additions or changes are necessary. Just pick an adventurer and start rolling. The Mighty Warrior and the Sneaky Thief are the best for this mode. Keep track of how much gold you come out with and compare it to other players or previous attempts.]]><![CDATA[Peasant Attack!]]>Thu, 20 Feb 2014 19:43:35 GMThttp://www.attackdice.com/rulesfaqs/peasant-attackIn this version of Dungeon Attack! basically everyone plays a peasant (no Adventurer Cards necessary, just x16 dice and some tokens) with an Attack Rating of 1 (Max number of kills per roll) and no special abilities. Very challenging game where cooperation is the key to success.]]><![CDATA[Cutthroat Dungeon]]>Thu, 20 Feb 2014 19:41:26 GMThttp://www.attackdice.com/rulesfaqs/cutthroatIn this version of Dungeon Attack! all players are greedy and do their best to back stab each other to take all the treasure. This mode is a good example why DA! is a cooperative game. Most of the time all the adventurers get knocked out on the first level and a few times we made it to the second level. This came about due to that one player in the group that tends to always play dirty and turn adventurers into evil, greedy versions, mainly my son. So to give him a taste of his own medicine, we all decided to play the same way, and poof, cutthroat mode. Fun and challenging until everyone is knocked out.]]><![CDATA[Dungeon Attack! Kickstarter Approved]]>Thu, 18 Jul 2013 19:49:32 GMThttp://www.attackdice.com/rulesfaqs/dungeon-attack-kickstarter-approved
The Dungeon Attack! Kickstarter project has been approved and will go live next Friday, July 26th. Mark your calendar. We've had many positive comments about the game as we continue to play test and promote it.
<![CDATA[The Mighty Warrior]]>Sun, 19 May 2013 23:45:08 GMThttp://www.attackdice.com/rulesfaqs/the-mighty-warriorPicture
   The Mighty Warrior is one of four adventurers that comes in the Dungeon Attack! dice game. Each character tweaks the monster dice in their own unique way.
   The other three adventurers in the game are the Sneaky Thief, the Crusading Cleric, and the Mystic Wizard.